This tutorial is written Turbo C++ 3.0 IDE and install in folder C:\TC. I recommend to use same IDE and settings to avoid any uncompatibility.
Before we start programming we must first understand some principles on which mouse programming is based.
First thing you must know how to tell a mouse to do anything. In actual we do not communicate with mouse directly but through the driver provided. We use "Interrupts" to get access to this driver. Each device provide by computer has its own port and more or less we access these ports.
Each device has a unique port which is a hexadecimal value and value is designed to be machine independent enhancing portability of program.
Mouse has port 0X33 attached to it and similarly keyboard has attach port 0X60.
We also make use of address registers. These are basically UNION of type REGS defined in "dos.h". We use two registers to communicate to a device driver one for input and one for output.
We send value to device driver through the input register and recieve information in it embedded in output register.
We can access various mouse functions using different values of AX input Register and passing those values to mouse port using a interrupt.
The Functions are listed below - Here AX, BX, CX and DX are members of UNION REGS and more or less integers.
Input Function Performed Returns
AX = 0 Get Mouse Status AX Value = FFFFh support is available.
AX Value = 0 ,support is not available.
AX = 1 Show Mouse Pointer Nothing
AX = 2 Hide Mouse Pointer Nothing
AX = 3 Mouse Position CX = Mouse X Coordinate
DX = Mouse Y Coordinate
Ax = 3 Mouse Button Press BX = 0 No Key Is Pressed
BX = 1 Left Button is Pressed
BX = 2 Right Button is Pressed
BX = 3 Centre Button is Pressed
Ax = 7 Set Horizontal Limit Nothing
CX = MaxX1
Ax = 8 Set Vertical Limit Nothing
CX = MaxX1
Before you start your mouse program you should always check whether the mouse programming is supported or not.
If somehow mouse fails to initialise you should always make sure that either program terminates or employ a error handling approach that maybe shift to keyboard interface .
To do mouse programming you must include
To detect mouse we use a function name detect_mouse() which has following code -
Showing and Hiding Mouse
Now first we show mouse on screen .
- Mouse works both in text mode and graphic mode.
- In text mode it looks like a square while in graphics mode it looks like a pointer.
Mouse Programming in Text Mode
It was produced from adding a function showmouse_text() to above code so code becomes -
Mouse Programming in Graphics Mode
This is achieved using a function showmouse_graphics() added to above code while removing showmouse_text() from main.
Next we do realtively simple task of hiding mouse using a function hide_mouse() as shown below -
We will now work on a important aspect of mouse programming "Detecting Clicks" i.e. Taking Inputs.
We make use of an aditional function known as kbhit ( ). This functions returns zero till any keypress and when a key is press it returns 1.
kbhit() is used to run an infinite while loop.
For detecting mouseclicks we use a function called detect() which displays on screen the respective button clicked. Press any keyboad key to exit the loop.
We can obtain the coordinates of the mouse using same service 3 but using different elments of the union .
This function has a prime use in games programming, application designing and GUI development. Different decisions are taken on same left button click, its the postion of click that matters.
BX element of output registers stores the X Coordinate of the postion of mouse at time of calling function.
CX element of output registers stores the Y Coordinate of the postion of mouse at time of calling function.
Now we demonstrate the use of this function by modifying detect function above to display x and y coordinates on screen when left click is pressed.
Code will be as followed -
We now restrict the mouse in particular rectangle .
We create a function called restrict which takes four paramters, two cartesian points each containing one x coordinate and one y coordinate.
First point mentions the top of the rectangle while second point mention the bottom bottom point of rectangle.
This service can be quite handy in special circumstances, for eg - if you want to restrict your mouse in one particular size window in GUI or In Games Programming.
Final code of the tutorial -
This was the most basic tutorial in Mouse Programming. We will be back with more advanced once very soon.
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